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Use of Digital Historical Material and Alternative Teaching Tools in History Lessons Project TEBIT (Cases on Historical Thinking and Gamification in Social Studies and Humanities Education)    
Yazarlar (6)
Neval Akça Berk
Çukurova Üniversitesi, Türkiye
Fatma Gültekin
Aksaray Üniversitesi, Türkiye
Mutlu Tahsin Üstündağ
Gazi Üniversitesi, Türkiye
Selahattin Kaymakcı
Kastamonu Üniversitesi, Türkiye
Şerifnaz Gülin Karabağ
Gazi Üniversitesi, Türkiye
Prof. Dr. Erhan GÜNEŞ Prof. Dr. Erhan GÜNEŞ
Kırşehir Ahi Evran Üniversitesi, Türkiye
Devamını Göster
Özet
The aim of this chapter is to provide history teachers with digital historical resources and alternative teaching tools that they can use in history education in order to help students gain high-level thinking skills in addition to knowledge in history courses. To achieve this, a needs analysis for Turkish history teachers was performed to determine which subjects should be focused on in history courses, and what kind of digital historical resources and alternative teaching tools are required. The findings have shown that history teachers face difficulties in teaching ancient civilizations. Teachers have expressed that they remain abstract and incomprehensible to the students due to the inefficacy of materials and teaching tools. It has been determined that they need proper digital historical sources and alternatives most fitting for the subject at hand.
Anahtar Kelimeler
Kitap Adı Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
Bölüm(ler) Use of Digital Historical Material and Alternative Teaching Tools in History Lessons Project TEBIT
Kitap Türü Kitap Bölümü
Kitap Alt Türü Alanında uluslararası yayınlanan kitap bölümü
Kitap Niteliği Diğer uluslararası bilimsel kitap
Kitap Dili İngilizce
Basım Tarihi 01-2022
ISBN 9781668452417
Basıldığı Ülke Amerika Birleşik Devletleri
Basıldığı Şehir Hershey
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları

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