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A Study on Digital Game Addictions of Adolescents in the COVID-19 Pandemic    
Yazarlar (4)
Doç. Dr. Vahit ÇİRİŞ Doç. Dr. Vahit ÇİRİŞ
Türkiye
Turan Başkonuş
Prof. Dr. Tezcan KARTAL Prof. Dr. Tezcan KARTAL
Kırşehir Ahi Evran Üniversitesi, Türkiye
Prof. Dr. Adem TAŞDEMİR Prof. Dr. Adem TAŞDEMİR
Kırşehir Ahi Evran Üniversitesi, Türkiye
Devamını Göster
Özet
The concept of digital game addiction has become an important issue that needs to be studied, depending on the increase in the time spent on the internet today, where technology and internet usage times are increasing rapidly. In this context, this study aimed to understand the antecedents of high school students’ online game addiction risks. The survey method was used in the study. Within the scope of the research, 559 high school students randomly selected from this population formed the sample of the study. The “Game Addiction Scale for Adolescents,” adapted into Turkish by Ilgaz (2015), was used as a data collection tool in the study. The results showed that digital game addictions of high school students were formed at the highest level in the dimensions of mood modifications, tolerance, and salience, respectively. The lowest averages were in the withdrawal and conflict dimensions. These findings show that high school students experience many emotional states in the game at a high level. Besides, while digital game addiction of male students was higher, it was determined that games played via computer caused more digital addiction. While digital game addictions of high school students do not change according to their grade level and academic achievement, their digital game addictions change according to family income level, playing time, and parental education level.
Anahtar Kelimeler
Makale Türü Özgün Makale
Makale Alt Türü Diğer hakemli uluslarası dergilerde yayınlanan tam makale
Dergi Adı Journal of Education in Science, Environment and Health
Dergi ISSN 2149-214X
Dergi Tarandığı Indeksler Journals Indexed in Eric
Makale Dili İngilizce
Basım Tarihi 05-2022
Cilt No 8
Sayı 2
Sayfalar 168 / 186
Doi Numarası 10.55549/jeseh.1113707
Makale Linki https://www.jeseh.net/index.php/jeseh/article/view/521
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 21
A Study on Digital Game Addictions of Adolescents in the COVID-19 Pandemic

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