Yazarlar |
Prof. Dr. Mustafa YAĞCI
Kırşehir Ahi Evran Üniversitesi, Türkiye |
Özet |
The computer and internet technologies which show an immediate change and development, show its effect in educational field as well as all fields of life. One of the implementation areas of computer and internet technologies is the computer games. While the computer games provide recreational time to the users, it may provide environments for learning some information. Particularly, the usage of the computer games which the school-age children like every much and play without getting bored in education, is an important matter to be considered. The purpose of this study is to determine the efficiency and integration process of the educational computer games to educational environments on the basis of literature by reviewing within the frame of the performed studies. Therefore, 45 thesis and articles including the scientific studies and the educational computer games till 2015, have been analyzed with the document analysis method. It is found in the document analysis that educational computer games have positive results nearly in all studies. It is observed that it has positive effects on the academic successes, problem solving skills, motor skills and attitude, affective specifications like motivation and self-efficiency of the students. |
Anahtar Kelimeler |
Computer aided education | Document analysis | Educational computer games | Integration |
Bildiri Türü | Tebliğ/Bildiri |
Bildiri Alt Türü | Tam Metin Olarak Yayımlanan Tebliğ (Uluslararası Kongre/Sempozyum) |
Bildiri Niteliği | Alanında Hakemli Uluslararası Kongre/Sempozyum |
Bildiri Dili | İngilizce |
Kongre Adı | International Conference On New Horizons In Education |
Kongre Tarihi | 13-07-2016 / 15-07-2016 |
Basıldığı Ülke | |
Basıldığı Şehir |